Anchored to Day 0 = kingdom start. Most windows are estimates that shift with your kingdom’s pace; only a couple are firmly fixed.
One of only two firmly anchored new-kingdom events.
All realms in region must be >= 21 days old.
Cadence: ~every 14 days
Keeps the same commander for 3 events, then a universal wheel, cycling to a new limited commander every 56 days. Firmly anchored.
Cadence: 6 stages over 6 days (Training, Barbarians, Gathering, Power, Kill, Final Sprint); recurs ~every 2 weeks with an 8-day break
Most important individual event for legendary sculptures; final MGE rank rewards up to 180 sculptures (1st place).
Strategy guideCadence: ~every 4-6 weeks
Hoard gems for overlapping More-Than-Gems + Wheel-of-Fortune windows.
Cadence: ~every 2 weeks
Cadence: ~every 2 weeks
30v30 alliance battleground; troops do not die.
Strategy guideFirst cross-kingdom war; the defining mid-game milestone.
Strategy guideSource explicitly corrects a common 'Day 8-13' claim as unverified; timing is not tied to a fixed kingdom age.
A scheduled ~bi-weekly 30-vs-30 alliance battleground. Troops don’t die — they heal with speedups — so aggression is cheap. Points come from structures, the Ark, and gathering nodes.
The single most important individual event for legendary sculptures. Six stages over six days, recurring ~every two weeks with an 8-day break.
The first cross-kingdom war and the game’s defining mid-game milestone (~Day 85–105, ~60-day duration). Goals and timing vary by kingdom.
Timeline data from The Fortress Compendium (meta 1 July 2026).